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AFK DEFENSE, ARABLE LAND, TRANSLATIONS & MORE BUGFIXES

MAY1-15: AFK DEFENSE, TRANSLATIONS & MANY BUGFIXES

*UPDATES*:
- "AFK DEFENSE":
An army will automatically spawn if you are attacked while AFK.
You can disable this option.
You can modify the settings of this army or disable it by clicking in Governance Ideas / Military / AFK Standing Army / Customize.
It costs 35% of your gold production each year [we may decrease this next sim].
It is enabled by default.

The AFK system will go into effect tomorrow at 22:00 CST. You can disable it before then. By disabling you could avoid an unmanaged loss of life. It can be enabled or disabled at will. It is not opt-in/opt-out.

- "TRANSLATIONS":
We have begun the translation process: https://www.localizor.com/game/39/translations
We are looking for native speakers that can help us. All languages are welcome.

Guidelines and CyberPoints-reward information are found there.
We may adjust those if necessary.

Also, we will limit the number of night attacks that can be used per war as of next sim.
This is necessary due to the influx of CyberPoints the translation process will bring.

The first round of rewards will come in about 2 weeks. After that, it should become a little faster as I improve my localizor crawling system.

- "Forgotten password" now works.

- You cannot send expedition food supplies back to the populace. This could have been used to avoid the arable land cap.

- We made a significant performance update with the completion of unit orders. The lag should decrease.

- Sieging multiple provinces in quick succession would not work. It now works. Press "shift" then the provinces you wish to siege. The order queue will say "then" instead of the specific year of the order.
That means that after each siege the order time will change accordingly.
- Shamans were only available during year 0-288. Now they are available for the first 288 years of any nation.

[MAY 1ST UPDATE]
- In the previous sims, you'd have some nations reach a trillion in population. This is obviously ridiculous. Thus: food produced has now been capped.
- You can only produce as much food as your people can work the nation's arable land. About 60% of your arable land is produced. This will be adjusted next sim based on relief. Slightly higher for coastal, river regions, and lower for mountainous regions.
- In the coming weeks and months, we will add new civilian units that gather food. Fishing fleets and hunting parties.
- To send units off nation, you will now have to spend “expedition food supplies”.
- 25% of your food produced is saved for future expeditions.
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*BUGFIXES*:

- Sometimes you were able to leave a province and the siege would go on. This is now fixed.
- There was an exploit for building wonders quickly. It is fixed.
- The technology page would not show incarnations correctly.
- Leaderboards would not update correctly after the year 1000 or so.
- Becoming a vassal would drag the liege into war but not the liege's vassals.
- Wandering scholars would give +17 peaceful contexts instead of 1.
- After occupying an entire nation and suing for peace, the offer would not be auto accepted if you requested the entire food & gold balance.
- Expired occupations would send buggy notifications. {name} instead of the province name.
- Atheism effect had a research malus instead of a bonus.
- Horsemanship for teens had a malus instead of a bonus.
- Raising cavalry would not deduct support staff, but would give the support back when disbanding.
- You could send blank messages in the continent chat.
- If you had a truce you would still start battles would that person if two units where in the same province.
- There were several continents that had malformed island data. You were unable to invade the provinces.
- We made some UI fixes. The [x] button in several provinces now scrolls with you.
- The [x] button was below certain UI elements in a few pages.
- More UI fixes: font color and border colors not being saved correctly on several panels.
- Refreshing on the web version would mess up the map and pages.
- Occupied provinces UI color is now stronger.
- Ally with a peaceful context was able to relieve occupations.
- UI performance update.
- Spam click prevention for ideas.
- A bug where the population would not always be updated at the end of the year.
- Another performance update to the cron system.
- We made a performance update when sending unit orders.
- Fixed a problem with heraldry sometimes having a blue rectangle around it when selected.
- Fixed a bug with the translation page hiding units after being visited.

There are a few bugs that are still active
Custom options are not working correctly, unit propaganda, inability to claim independence, and a few other small issues.

*In the coming days I will focus on adding several maps for sim #4*, work on the aforementioned bugs and then redo the claim-integration system.

More significant updates on the todo list:
- Idea pricing change.
- We will also experiment with a random package 2 positive 1 negative set for ideas. I've been promising this for several weeks now.

- Jobs, trade, and new resources.
- Blitz version.
- End-game crisis.
- Single-player version.

The web version is now updated. Steam app is updated.
Android and iOS should become available in the next 48 hours.

Thank you.