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DEVLOG: Jobs, Algos, Trades & Resources

Happy new year !

Just a quick update on the work I'm doing on the game's economy.
I did promise to post here more often.. This update is not yet ready, mind you.

So, here we go:

EXPONENTIALITY REMOVED & PEGGING ALGOS TO THE NEW ECONOMIC SYSTEM

As you may have noticed, in the previous algos, food & currency were tied to population size. This has led to an impossible situation with exponential growth. Last summer, we had capped food by land fertility and size, but this was not enough.

Food will now be extracted from specialists / large estates that create a surplus, while everyone else is doing subsistence agriculture or hunter-gathering. Providing enough food for their family only. These specialists are assigned using the new "jobs" system.

Currency [gold] will be extracted mainly from trade, but also from other vectors: State monopolies, taxation, fees and penalties etc. Trade however will become the major income vector with over 65% of the revenue.

Trade & Resources

Resources are found in provinces by acquisition or exploration. They can then be manufactured into other types of resources using jobs. They can be traded or used to unlock tiers of your economy:

As you can see in the screenshots above, clay can be used to produce ceramics and clay tablets which in turn can be used to unlock industry.

We also use some more creative approaches to unlock economic options. For example, you can start the tobacco smokes industry with lifespan and the sugary drinks industry with diseases [diabetes]. Both of these indices affect population growth but provide tremendous revenues. It's up to you..

154 resources unlock 183 Jobs which unlock Olympic games, Prestige Items and more

These jobs in turn unlock other things like: Olympic Games, Prestige Items [think Baurdeaux wine] and National Prestige Military Units [ think Ottoman Janissariesor Mughal Elephants ].

Jobs, of course, affect other items in our new algos: population loss due to disease, revenue from creativity, lifespan, average strength, stamina, lifestyle and others.

I am midway through this update and expect to have it finished within 3-7 weeks.

Current development status and more screens are available in our trello: https://trello.com/b/D5o5XpJC/minds-of-nations-todolist-added-august-1st-2020-work-before-that-date-is-missing
I am doing work on the UI side, half of the backend side is completed. Resource and job data plus graphics has also been completed.
More screenshots and videos soon.

Hope everyone has been safe this year.
All the best in the new year to you and your family :)