Hello,
I seem to forget to update this important section on steam. My apologies. The game is updated multiple times per week.
Our todolist and work progress is available here: https://trello.com/b/D5o5XpJC/minds-of-nations
The Trello was added on August 1st, some work prior to that is missing on the trello list.
We are now working on trade, resources and centralization. I will address this update with screenshots in a 2nd post today called "Devlog". This is the last major update before we start work on the much-requested single player and faster version.
Update list over the last few months that were not announced here, on steam [by importance]:
Separatism, new vassalage tools, supporting rebels etc.
https://steamcommunity.com/app/1117160/discussions/0/2804007952611445145/
Unforseen consequences
https://muut.com/mindsofnations#!/annoucements:sim-8-has-begun-year-0-las
This has been a controversial update. It is an alternative effects pack to the fixed effects.
It provides random effects for each ideology. The idea behind it is: I want people to choose the ideological options they want, not the effects. Fixed effects force your o to choose specific ideologies that you might not agree with it. On the other hand randomized effects hurt other aspects of the game. This is addressed in two ways:
1) Some continents have fixed effects others have unforeseen consequences.
2) When single player and blitz games come you will be able to choose which effects pack you want to play on.
3) There will be an random-adjusted effects pack. Where effects will be correlated to idea category.
This effects pack is however very beginner-friendly. Try it out. It may change your mind.
Screenshot:

Performance updates
https://steamcommunity.com/app/1117160/discussions/0/2923353981919396304/
We've changed the main server as well as how the cron works. At the time of this update, unit orders were not always honored on time. A minute or two delay, but still annoying.
Technology
The technology system was improved. Effects are now visible on the page. We went to a simple points system which makes it much easier to manage.
BUGFIXES
https://steamcommunity.com/app/1117160/discussions/0/2952628008344480581/
https://steamcommunity.com/app/1117160/discussions/0/2940245647593500291/
https://steamcommunity.com/app/1117160/discussions/0/2975149180204767146/
https://steamcommunity.com/app/1117160/discussions/0/5118863332770216013/
Other bugfixes not announced in steam threads but published on trello and on the ingame forum
- Terrain tag for provinces [ https://trello.com/c/5Fpl0lHP/165-terrain-tag-for-provinces ]
- Karmic years from sieges awarded multiple times [ https://trello.com/c/rHGV6XmN/171-karmic-years-from-sieges-were-sometimes-awarded-multiple-times ]
- Inability to accept vassality due to active truces [ https://trello.com/c/lyG7mkJ9/169-vassal-glitch ]
- Siege stages not updated correctly with bonuses
- Boarding attempts being made when 0 marines available
- Merging two navies that were tranporting units would destroy one of the transported armies.
- Co-belligerents of the main defender were able to exit wars at will. Any treaty requesting to exit was auto-accepted.
- Cron unit orders exited early on colonisation fail due to rival power success
- Province integrations would not end a brewing revolt if there was another active integration.
- Nation flag is cached from one sim to the other [1.2.2]
The complete list of bug fixes over the last few months are available on trello.
Sorry for not posting here more often.
There are lots of pages to take care of and I just forgot about this one.
It was brought to my attention last month and I kept pushing it off.
I will make it the main announcement vector next to the in-game forum and trello from now on.
Thank you !