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SIMULATION #5 – New small & large maps ! Manpower. Updates. Fixes.

Hello,

Please update your steam, android, or iOS app to view the new maps

We've added several new maps. These maps feature some new styles different from the one in our previous maps.

It has taken most of the last sim to finish these. All this time however was not in vain, as these new techniques developed can be used over and over for new maps at a much quicker pace now.

I'm hoping before the full release of the game to reach about 30 maps.

I've also used this opportunity to update the variable side of the continent generation feature:

- Arable \ agricultural land has been nerfed further to:

— 42% for capital regions

— 38% for fertille regions

— 25% for hilly regions

— 20% for mountainous regions

— 17% for regions with white peaks

- Landmass number has also been implemented in the map creation software [which I'm also hopin g to make available for everyone soon].

Other changes & fixes:

- UPDATE: You can now hide flags of other units. Useful in case you were unable to click your desired destination.

- UPDATE: you can now choose to spawn on small 8-20 player-maps.

- UPDATE: new map styles. new maps.

- UPDATE: maximum arable land / province has been cut in half.

- UPDATE: manpower recovery is much quicker. if you lose all of your manpower, you can recover it within 80-100 years. The trigger for this is 15% or more losses from your MAXIMUM achieved manpower numbers.

- UPDATE: manpower starts at 4% now and with ideas it can be increased to 11%. It used to start at 22% and end towards 100%.

- UPDATE: ideas that have manpower improvements cost 3 times the usual cost.

- UPDATE: energy algo was changed to favour peaceful states.

- UPDATE: revolt strength has been decreased to be in-line with the new manpower %.

- UPDATE: larger battles will now be a bit slower and favour better units.

- UPDATE: food produce bonuses from ideology were decreased from a maximum of x5 to x2.

- FIX: This previous sim we had increased the number of karmic years per siege. There was an issue where these years were also deducted from the nation being sieged.

Since the number of commoner karmic years was increased to 100, it was too large of a bonus for nations that got sieged. In this next sim, this later bonus was changed to only 2 years.

- FIX: Starvation penalties were not applied, apparently. This is now fixed.

UPCOMING TODOLIST

SMALLER UPDATES [hopefuly sometime this next sim]:

- Update province integrations.

- Fix custom questions.

- Fix the “support rebells” function.

- Add the “conquered nation” as a rebel faction.

- Add a new random effects pack.

- Explain the technology effects better.

- Bring back the remove ideology buttons.

- Mute chat button.

- Add 2 extra maps.

LARGER UPDATES [next 2-6 sims]:

- Blitz version with human and also basic A.I. empires.

- Trade.

- Jobs.

- End-game crisis.

- Single player.

- Better tutorial and video explanations.

- More stories & maps.

Thank you !

Let's have a great sim #5 in a new environment provided by these new maps we've worked during sim #4