Developer postOriginal post (opens in a new tab)

UPDATES & BUGFIXES - FEB 20 THROUGH MAR6

I've just realized I had forgotten to post the list of bug fixes and updates here.

MAR 5-6: BUGFIXES & CANCEL ORDERS + BATTLES UPDATE
https://steamcommunity.com/app/1117160/discussions/0/1754654250656294964/
UPDATES:
- Battles above 500,000 men will now be faster. Regiments will be sized = army size / 100 [above 1M].
This means that a 1,000,000 strong army will have regiments of 10,000.
An army of 50,000,000 will have slots of 500,000.
This should make battles finish much quicker.
Under the old system [fixed regiments of 1,000] there were several battles [of over 50,000,000 men] that took days to finish.

- Transport ships were unsinkable. They sink now.

- You can now cancel orders ! [look for the "stop" button once a unit is selected]

- Heaven Piercing Obelisk Wonder wasn't buildable, it is fixed now.
- Territorial Claim CB wasn't working. Fixed.
- An island on the large continent was unrequestable in war.
- A UI error when constructing buildings would make a large green rectangle half the screen long.
- Bulk constructions page wasn't working, it is fixed now.
- Suing for peace from the nation page when you had an invitation to join another war on that person wasn't working.
- Food, gold and population cap was raised at over 13 digits.

MAR 3-4 BUGFIXES
https://steamcommunity.com/app/1117160/discussions/0/1754654019205394569/
- Colonizing faraway provinces would sometimes spawn on wrong landmasses.
- It was possible to construct the same wonder on multiple provinces.
- Cancelling the construction of a building before the wonder would shorten the wonders' construction.
- There was a problem with ideological discounts. If ideas were cancelled the ideological discount was not removed.
- A small UI problem would show the wonder #id.
- Merging units would remove the submission attribute.
- Battles were hanging when millions of people were involved. It was fixed but it seems to have created some other issues.
- Trying to deploy an army on an island, would make the boats involved in the siege instead of the army.

MAR 2 BUGFIXES & NEW ZERO-MICROTRANSACTION CONTINENTS
https://steamcommunity.com/app/1117160/discussions/0/1753527886343462764/
- Fixed typo that said the game resets on the 1st - it resets on the 15th. This is because this sim started on the 15th.
- Cannot split units if they are transporting armies [this caused a bug where a single ship could carry 10 million]
- Splitting units would make you go above the max units limits with armies and/or navies.
- Cannot split units if they are involved in a battle [ this caused a bug where the UI would wrongly show negative sizes due to the battle casualties ].
- Cannot merge units if they are involved in a battle.
- Cannot merge units if they are involved in a siege.
- Cannot split units if they are involved in a siege.
- Siege was almost instant on several servers due to a misconfiguration.
- Ideas were misconfigured on server id 18 causing it to return invalid tree when trying to select a question
- Clicking "create new nation" then clicking "back" would hide all the units on the map. You had to hit F5 to view them again.
- Declaring war button was disabled when you had an active war invitation against that country.
- Food & gold cap increased.
- Server 1 certificate issue fixed.

FEB 27 BUGFIXES
https://steamcommunity.com/app/1117160/discussions/0/1753527487239746703/
- Laying a siege would not work if you were insulted and had another ongoing war.
- Province integration panel was shown to non-occupying nations.
- If someone landed a colonist on your province and clicked “COLONIZE THIS PROVINCE” he would have been able to colonize your province… [FIXED]
- Bonuses for Who Leads options would stack up. Thus when removing it would remove previously stacked bonuses, causing huge maluses.
- Demanding a province connected to your capital [new update] would not work in some edge cases.
- Some nations would still be listed "at war" after the war ended. This made them unable to enforce peaceufl contexts and had an energetic malus.
- Applying gameplay peaceful context [new update] would not work [malformed server config].
- Slight increase of siege stage bonuses in buildings.
- Removal of max units bonus for buildings and replaced with siege stage bonus.
- Fixed a problem with laying siege via call from a different server [edge case sharding problem].
- Live unit movement on map was not working due to a human error.

FEB26:
https://steamcommunity.com/app/1117160/discussions/0/1753527487235216439/
"TOOLS FOR THE PEACEFUL" UPDATE AND BUGFIXES, ONE LAST PEACE EXTENTION
The "Tools for the Peaceful" Update is being installed right now.

It is going to take several hours for it to update to all servers.

We have to extend the peaceful context for 24 more hours while everyone gets aquainted with the update.

We've added several tools for nation-states that wish to play peacefuly.

1. GAMEPLAY PEACEFUL CONTEXT

Completing the first level of the following idea trees will give you a 24 hour peaceful context:
- Education
- Foreign Policy
- Transparency

- Death
- Family
- Childcare

- Austeritis
- Reflections
- Insight meditation
- Other meditation techniques

It is called "gameplay peaceful context".

Declaring a war, will actually deduct 1"gameplay peaceful context" from your balance.

This avoids the strategy of declaring war, conquering provinces, then appying your own peaceful context.

FEB22: 1 UPDATE, MANY BUGFIXES
https://steamcommunity.com/app/1117160/discussions/0/1753527064363685491/
- UPDATE: PM NOTIFICATIONS ! Getting a PM should result in an in-game notification now.

BUGS:

- There was a problem with expiring bonuses. They would be applied on other states sharing your servers too.
- Naval battles with over 1,000 boats would stall.
- Idea costs now have a minimum cost. Due to the bug above, we had 1 user go negative. Added a 2nd layer of protection, just in case.
- “Stages of Purification”'s conditions have been fixed.
- Several options in the governance category had only negative effects. That is fixed.
- Several options had no effects but a cost. That is fixed.
- Peace offers would not expire.
- Sending peace offers as an alliance member [not leader] would not work.
- Colonization effects that activated a tree would not work.
- “Support rebels” action would block the nation page from loading.
- Inactive treaties were shown on the treaty page.
- Nation page would not open if the nation in question had any kind of treatywith … a deleted nation.

FEB21 > BUGFIXES – suing for peace, truces
https://steamcommunity.com/app/1117160/discussions/0/1753527064359173092/
- FIX: If you had an expired truce you were unable to redeclare war. It should be fixed.
- FIX, When suing for peace, had you chosen the amount of food or gold BEFORE selecting a nation the “trade” would not be saved.
- FIX, Inability to send provinces to allies.
- FIX, Unable to declare war had you had previous non-aggressor treaties.
- FIX, truces weren't expiring.

FEB 20: Performance update, bug fixes
https://steamcommunity.com/app/1117160/discussions/0/1753526853883625531/
- Issued a huge performance update. The game became laggy after 40+ provinces. It works fine now.
- War list showed inactive wars.
- Active peace offers included, unanswerable peace offers.
- Battle was hanging when one of the units did not have a unit/type. This is a very niche issue caused by malformed server settings which should not happen, but it took me 1 hour to find it and I have to put it here.
- Cancelling a peaceful context would put your state in perpetual peace.