Hello Raifu Wars fans!
We're pleased to bring you another major update! This update focuses mainly on improving the multiplayer experience through new features, improvements, and fixes.
What's New
Multiplayer
- Fix issues with map downloads and uploads when starting or joining games
- Fix dropped packet issue for high latency connections
- Add chat feature
- Add password protected lobbies
- Host can kick players from lobby
- Max turn length (timer): 30, 60, 120, or none (defaults to 120 seconds per turn)
- Improved online lobby list details
Gameplay and Balance
- Automatic tiering: just move to your base when you meet the tier conditions (base will now glow) and you will automatically be prompted for your next tier choice
- Passable obstacles: bushes can be landed on or passed through at +1 movement cost, marsh tiles add +3 movement cost, and reeds add +1 movement cost
- Stone walls completely block the chance of shots hitting
- Default shooting range increased to 18 tiles
- Probability of shot hitting drops off more aggressively at long distances
- Bushido card can now be played at any tier
Editor
- Fix undo and redo buttons not updating drawn tiles
- New tiles and objects: Marsh (with reeds), and Statue
What's Next
- New interactive and in-depth tutorial
- New tiles
- Fences and paths
- Buildings and other multi-tile objects
- Editor Improvements
- Character customization
- UI/UX improvements
Lastly, a very sincere thank you to all of our Early Access players! Your feedback and playtesting has been crucial to improving the game through new features, balance changes, and bugfixes. Please keep sharing your feedback and bug reports with us!
