Source: Steam Community (opens in a new tab)
Changelog
Major Changes
- Added a light to gems to help make them more visible to players. (Hopefully it's not too much...)
- Added medal times for all Hard Levels! Test your skills and prove you're among the fastest!
- Added TONS of medal based achievements! (If you played before, you'll probably get alot of achievement notifications for retroactive medals you've earned. This is a one time thing.)
- Removed "sum of all times" based achievements. There was no need for these anymore now that we have the medal based achievements.
Minor Changes
- Added little notifications to the menus. These notifications will help you know when new things are avaiable to you (new hats, hard mode unlocked, etc...)
Map Changes
Unstable Ceiling
- Nudged bottom right gooncopter to be under the gem.
- Removed the arrow trap up top, seemed over-the-top to have.
- Nudged one of the point orbs down a bit to widen the gap.
- Added one more point orb to prevent the player from easily getting to the top gooncopter.
Stairway To Riches
- Closed up the gaps in the spikes which could apperently be dashed through.
Pillars of the Community
- Nudged the point orbs around a bit to make things feel cleaner.
- Made the bottom part of the final pillar a bit bigger to help execute that part.
Vine Infestation
- Removed two of the top VFTs that didn't feel like they added much.
Locking Lips
- Removed the bottom point orbs from all Venus Floor Traps. This gives the player more breathing room to get through the pillars.
- Made the wall blocking the key a bit diagonally forgiving.
- Lowered the bottom right gooncopter a bit to make it easer to dash-jump into it from below.
Hall of Craving
- Removed the arrow trap. Felt like it added too much to an already frantic level.
Locking Lips
- Slightly nudged some things around to help make an alternate faster 100% Path possible (though very, very tight).
The Evil In Good
- Added another gooncopter at the start to help alleviate the first dash.
- Removed a gooncopter from the bottom that seemed unneeded.
- Added a Point Orb that the player needs to maneuver around at the end. (Sort of wrecks the aesthetic, but I'd rather the gameplay be interesting...)
Bug Fixes
- MAJOR: Fixed a bug where sometimes the World Record icons would show up at the results screen even if you didn't get them. (I think....)