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Changelog Version 0.9.9.3

This week I focused on improving the game and fixing bugs, I hope you like it!
Please also read the discussion about the tank character class and give me some feedback.
Thanks!

Mechanics:

-Meele attacks now push other units around
-On achieving the "Hardcore Fan!" achievement you now unlock a crown

-The crenellated on the wall, tower and gatehouses don't have collission now
-If the player gets stuck inside a wall because the buildings gets finished, he will get teleported on top
-Units can no longer walk inside the graveyard to prevent builders from getting stuck

Balancing:

-Switched the stone golem and the fire golems spawn order
-Increased Modsognirs damage to 10 (before it was 5)
-Decrased the 2handed sword character classes base damage to 10 (before it was 12)

Bugfixes:

-units often ran on place instead of attacking
-if units are on the desert spawner, shipp and wyvern spawner and the pumpkin while it got destroyed they got stuck in the air
-The fire elementals fire ball did not deal dmg
-The player should no longer fall through stairs
-Once an archer was on a wall his attack range was permanently increased, even after leaving the wall
-The bad santas present and Modsognirs bomb did instant damage instead when exploding