Mechanics:
-The player does rotate a lot faster now
-"Other sounds" are louder now by default
Balancing:
-The assassins poison bomb does now stay 7 seconds (before it was 5)
-Increased the range of controlling units from 3rd person
Bugfixes:
-Players could not join other players rooms
-The assassins invisibility did not work in multiplayer
-Catapults tried to attack other players trees
-Wheat could only be damaged from catapults if fully grown
-The upgraded part of a building was not displayed in multiplayer
-The players rotation was not updated correctly in multiplayer
-The assassins climb animation was not shown in multiplayer
-Diverse small multiplayer bugfixes
-The churches bell sound got distorted when moving the player
-Fishes had collissioncw
-There were some invisible colliders in the "Vikings" campaign mission
-The fifth campaign mission was not beatable, the quest needed 4 dessert caves but there are only three
-You can now send units on top of walls in 3rd person view
-When building something the player was able to remove resources if he already got some