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Changelog Version 0.9.9.1

This week there is no new campaign mission but a new character class instead!
Next week I will work on the last one as well.

Mechanics:

-New character class: The Assassin:
->Does a lot of damage but is very sqishy
->Normal attack is very fast, on the third attack he uses both daggers at once, dealing massive dmg
->Skill1: Throwing three shuriken that don't get destroyed on hit

->Skill2: A poison bomb which deals a lot of poison damage to everyone running through it

->Skil3: Making yourself half invisible, enemies that haven't attacked you yet, will ignore you, enemies that have already seen you still attack you.
-> Makes it harder to see the player in pvp.

->Pressing the interaction key on a wall or tower allows you to climb it up

-You can now change your color in the campaign
-There is now a sound for taking damage
-There is now a sound if buildings and spawners get destroyed
-You can now hide the aim cross as well
-There is now a running animation

Balancing:

-The warriors first and second skill deal more dmg now

Bugfixes:

-The Candy Canes now spawn only on the christmas map
-The game continued after the statistics showed up
-The sound of the church was way to silent

Please tell me what you think!
Is the new class cool? Is it too strong or too week?