Mechanics:
-Farmers now got to the closest farm (before it was radom) what makes them a lot more efficent
Balancing:
-Reduced the archers base dmg to 10 (before it was 11)
Bugfixes:
-poison projectiles couldn't deal damage, they got destroyed before
-the spiders projectiles did no dmg at easy difficulty
-The players health was not updated in the skill window
-The player sometimes had units selected when closing UI
-The Gate UI could be opened when the gate was not fully build
-Removed the tooltips flickering
-The different attack states can now be selected better
-The players catapult did not try to attack buildings
-The main building tried to attack other players during peace time
-The lobby displayed peacetime 00:00 but it was 15:00