According to players feedback, running Umbraseal cause a lots of CPU usage. So we deal with this problem in first week. If there is no more issue, we will focus on new area theme in the next few weeks. And thanks for your feedback, your feedback make Umbraseal became better game !
The following list is all issue we handled in this weekly release:
- merge components into shot move pattern
- refactor loose laser as extended bullet
- refactor bullet and laser physic
- bullet and laser apply transparent when delay
- debug shape drawing apply body transform
- update unity to 2019.2
- reduce anime system cpu time (25% -> 1%) by only changing shader instead of material
- prevent ui new sprite at runtime
- condition and action functor prevent virtual function overhead
- enemy brain use less fps
- prevent runtime generic cast
- behavior tree prevent virtual function overhead
- enable incremental GC
- unity sprite drawer reuse game object
- physic prevent prevent virtual function overhead
- physic use less runtime memory
- enable vsync
- remove SCC_Ver1_10a pattern and asset
- remove straight laser
- remove unused skill system
- remove unused fire entity
- remove unused delayed render system
- remove unused development option
- remove unused attack combo time
