It's time to move to the next phase. I saw that I failed to create what I want to create. All players felt battle mechanics has very "luck" based. It wasn't my aim so I need to change it. I'm gonna keep my base Idea you will act simultaneously with the enemy. I have some Ideas in my mind.
I started to build new mechanics. It's gonna be semi "X-com" style and I plan to add many game play mechanics like; cover , area movement and reflex actions. I want to make battles more fun and tactical.
Other thing I failed is Enemy classes... Real life style enemies didn't worked. I'll stick on
archenemy classes like chess, Diablo, X-com etc. I'm gonna share my game play build from here time to try. You can try and if you can give your opinions I'll be glad.
I'm not sure anyone one is addicted and has long game plays but try not to attached your save games because new update gonna destroy all your save games etc. Also as you can imagine EA time gonna be extended. Anyway thanks for your support and interest about this game.
Regards,
Okan Erenli
