Hi all,
Hope you had a wonderful time during the holidays. Happy new year!
I myself took a short break from working on Dofense. Spent most of it playing Stardew Valley. ːsteamhappyː
Apart from that, I worked mostly on the Juice - GFX, VFX, SFX. There was a lot of work involved in designing sprites for all the animations for each of the 10 enemy types. It's still work in progress. I haven't finalized all the colors yet. On top of that I wanted to update all the tower designs as well. Moreover this was a great opportunity to do some reorganization of the code to achieve some optimization.
Anyway, I know you are waiting for some eye-candy.
Explosions are nice to look at. They give a good sense of accomplishment, by informing you on how much destruction you are causing to the enemy. But how can the enemy crowd be made more lively when they are not yet ready to explode and die. One way I'm trying to achieve that is by means of expressive faces. Below are some of the expressions that you will see on the enemies when they take different types of damage.
- Showing some attitude when they capture a core
- Crying out on health damage
- Getting concussion from Shock waves
- Getting zapped by Volta in style
In the Tower Defense gameplay we spend a lot of time waiting and watching the enemies suffer. This is one way I'm trying to make that time enjoyable.
I can't wait for you to get your hands on this stuff. I'm working hard to release something next week. Stay tuned!
Cheers
