I haven't posted in a while and the intended release date has come and gone. But fear not. This game is still very much alive, in fact the improvements are happening so fast that the look keeps changing every few days. I wait to post some screenshots until the next batch of improvements is done, but by the time it's finished there's another one that comes up. And so it continues. But now you get a glimpse of the new look in the cover image of this post.
I got some feedback from players at a local demo event. I've revised several things based on that feedback. The look has changed a lot in an effort to create a unique art style, but also to make it extendable. The gameplay has changed a little to remove unnecessary mechanics that players didn't find fun. The editor has been made more solid. I had to change the look and art style so that it could be procedurally generated, because the editing of maps is the most important feature of this game.
Also the name and branding of this game is going to change. The current name probably has potential IP conflicts. To avoid any future troubles, I'll be renaming the game. Before I do that I need to update all artwork and in order to do that I need to finish the look of the game. I would like to think I'm almost there, but it's hard to quantify remaining work in any creative project like a game.
At the moment I am aiming towards finalizing the look by the end of January and release the game in Early Access by the end of February. I can't wait to get this game in the your hands.
Cheers!
