I spent last week creating custom animations for the enemy characters. When hordes of enemy are walking around, the crowd becomes monotonous. I would like to add some variety in the crowd movement. Hence the efforts in custom animations. The results are not so bad for first try. They will have to be improved a lot to look good, but that should be doable in time. I also updated the models from low-poly to PBR materials. I like low poly artwork, but for the size of these characters in actual gameplay the light doesn't work well with flat polygon models.
Here are the results in a 1 minute video.
https://youtu.be/XdHNsfNU8vs
