Patch 0.13.5 will be live tomorrow following a server down time notice.
Hot fixes that were added on 05/29/2021
- Fixed an issue causing the raptor counter showing the wrong number
- Fixed an issue causing tooltip popups to not display properly
- Fixed an issue causing smart shop to purchase multiple of the same item at once
- Fixed a map big allowing kwang to get out of the map
- Fixed a bug causing Lt. Belica's passive to deal double damage
CONTENT
Avatars

New Pride Avatars
All pride avatars cost 1 matter each. Only available throughout June 2021.
Items

Tempest’s Woe
Unique passive
- Basic attacks deal 20 additional Physical Damage against jungle camps.
- Heal for 10% of all damage to jungle camps.
Unique completed item passive
- Completing a jungle camp grants 60 experience and Restores 10% of your Base Mana.
- Receive 60-80% less gold when killing more than 15 lane minions every 5 minutes.
Unique active
Smite:
- Deal 300 + (50 x Hero Level) True Damage to Minions, Jungle Camps and Shrines and Heal for 30% of damage dealt.
- Targeting an enemy hero will slow the enemy by 15% and apply 10% vulnerability for 2 seconds. Cooldown = 15 sec.
- Recharge Time = 90 sec.
- Max 2 charges.
Item Stats
- 65 Energy Power
- 250 Mana
- 10 CDR
- 2000 Gold

Almighty Gale
-
Unique passive
- Basic attacks deal 20 additional Physical Damage against jungle camps.
- Heal for 10% of all damage to jungle camps.
- Completing a jungle camp grants 60 experience and Restores 10% of your Base Mana.
- Receive 60-80% less gold when killing more than 15 lane minions every 5 minutes.
- Deal 300 + (50 x Hero Level) True Damage to Minions, Jungle Camps and Shrines and Heal for 30% of damage dealt.
- Targeting an enemy hero will slow the enemy by 15% and apply 10% vulnerability for 2 seconds. Cooldown = 15 sec.
- Recharge Time = 90 sec.
- Max 2 charges
- 400 Health
- 30 Physical Armour
- 10 CDR
- 2000 Gold
- Basic attacks deal 20 additional Physical Damage against jungle camps.
- Heal for 10% of all damage to jungle camps.
- Completing a jungle camp grants 60 experience and Restores 10% of your Base Mana.
- Receive 60-80% less gold when killing more than 15 lane minions every 5 minutes.
- Deal 300 + (50 x Hero Level) True Damage to Minions, Jungle Camps and Shrines and Heal for 30% of damage dealt.
- Targeting an enemy hero will slow the enemy by 15% and apply 10% vulnerability for 2 seconds. Cooldown = 15 sec.
- Recharge Time = 90 sec.
- Max 2 charges.
- 40 Physical Power
- 125 Health
- 10 CDR
- 2000 Gold
- Lesser Helix spawns at the 8 minute mark, respawning 8 minutes after it is slain. Despawns once Prime Helix spawns.
- Helix Influence : Teamwide buff granting their next basic attack against an enemy turret 15% of its Maximum Health in True Damage.
- 100 Gold and 220 Experience given to the player who slays the objective.
- Lesser Helix also grants all ally players in the area 2 Favor once slain.
- Updated Hero & Minion HP bars to better indicate when a unit has 1% health remaining.
- Item has been removed.
- Item has been removed.
- Fixed ward clipping though some walls and map props
- Fixed ward clipping that would allow players to place wards at mid height of the wall
- Fixed invisible bumps player's would get stuck on while running close to walls
- Ledges in the jungle will now be unwalkable and will make players slide off of them when attempting to jump/blink on top of them
- Added queue system for announcer (prevents Enemy Has Been Slain and Double Kill etc from overlapping)
- Lesser Helix Spawn and Death sounds
- Fixed an issue causing heroes to basic attack after placing a ward.
- Fixed an issue causing the tooltips to not prioritize correctly.
- Fixed an issue causing the camera to get stuck zoomed out.
- Fixed an issue causing tooltip popups to not display properly
- Fixed an issue causing smart shop to purchase multiple of the same item at once
- Fixed a map big allowing kwang to get out of the map
- Fixed an issue causing the raptor counter showing the wrong number
- Items
- Fixed an issue causing smite items to show the wrong cooldowns after using the last charge.
- Fixed an issue causing Black Hole not giving Vamp.
- Fixed an issue causing Black Hole to cost double mana sometimes.
- Fixed an issue causing Greystone to use the Ranged Targeting Reticule.
- Fixed an issue causing Greystone to use the Range indicator for his Basic Attack.
- Fixed an issue causing Greystone to be unable to Basic Attack when over a certain attack speed.
- Fixed an issue causing Greystone to not take damage.
- Fixed an issue causing Fiery Swords not giving Vamp.
- Fixed a bug causing Lt. Belica's passive to deal double damage
- Fixed an issue causing Command Drone not giving Vamp.
- Fixed an issue causing Shock Field not giving Vamp.
- Fixed an issue causing Hail of Arrows not giving Vamp.
- Physical Damage increased from 13-48 to 30-90.
- Basic Attack Timer increased from 1.2 to 1.5.
- Energy Armour decreased from 20 to 10.
- Experience decreased from 72-96 to 44-69.
- Physical Armour changed from flat -10 to 10-20 based on camp level.
- Experience decreased from 231-312 to 220-397.
- Physical Damage increased from 50-200 to 65-200.
- Physical Armour changed from flat 10 to 10-20 based on camp level.
- Energy Armour increased from -15 to 20.
- Experience decreased from 231-312 to 220-297.
- Added - Unique passive - Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10% of all damage to jungle camps. Unique passive - Completing a jungle camp grants 60 experience and Restores 10% of your Base Mana. Receive 60-80% less gold when killing more than 15 lane minions every 5 minutes.
- Added - Unique passive - Basic attacks deal 20 additional Physical Damage against jungle camps. Heal for 10% of all damage to jungle camps. Unique passive - Completing a jungle camp grants 60 experience and Restores 10% of your Base Mana. Receive 60-80% less gold when killing more than 15 lane minions every 5 minutes.
- Changed - Unique active - Smite: Deal 300 + (50 x Hero Level) True Damage to Minions, Jungle Camps and Shrines and Heal for 30% of damage dealt. Targeting an enemy hero will slow the enemy by 15% and apply 10% vulnerability for 2 seconds. Cooldown = 15 sec. Recharge Time = 90 sec. Max 2 charges.
- Mine latch time reduced from 0.15 to 0.1. Radius increased from 340 to 360.
- Max range reduced from 1800 to 1700.
- Gideon E cast time increased from 0.4 to 0.5 seconds.
- Knock back strength increased by 40%.
- Radius increased from 360 to 420.
Unique completed item passive
Unique active
Smite:
Item Stats

Rain of Fervor
Unique passive
Unique completed item passive
-
Unique active
Smite:
Item stats
Map
Jungle
Lesser Helix
added to the game

GENERAL
HUD
Items

Mana Muzzle

Storm Quiver
Map
Collisions
SFX
OPTIMIZATION
Bug Fixes
General
Map
General
Jungle
RAPTOR
Heroes

Gideon
BLACK HOLE (R):

Greystone
FIERY SWORDS (Q):

Lt. Belica
VOID DRONE (P)
COMMAND DRONE (E):

Riktor
SHOCK FIELD (E):

Sparrow
HAIL OF ARROWS (Q):
Balance
Jungle
JUNGLE MINIONS
FIRE GOLEM
BLUE BUFF
Items
Jungle Item Update
AFFLICTION
STORM AFFLICTION
Heroes

Gadget
ANTI-PERSONNEL MINE (Q)

Gideon
VOID BREACH (RMB)
TORN SPACE (E)

GRIM.exe
BLAST.EXE (Q)

Riktor
SHOCK FIELD (E)
— Strange Matter Team
