Content
Avatars
NEW:

Dekker Toon
NEW:

Grim Toon
General
Gameplay
- Added SFX when an enemy hero is revealed by wards. If an enemy is already spotted from another player, the SFX will not trigger.

Boris
- Added SFX to indicate when energy is acquired.

GRIM.exe
MODE.exe (E):
- Projectiles and energy tube will now change colour based on his mode.
Bug Fixes
General
- The log-in screen music will now play at the correct volume you saved in your settings.
- Daily Challenges will now reset correctly.
Items
Warlock’s Aegis
- Slows will properly break the spell shield now.
Heroes
Cast Times & Delays
We implemented a new animation system to have gameplay effects line up better with their respective animations. Most abilities were unaffected by the new system, while some proved challenging and buggy. While we are still working on Boris’ E ability having an unintentional cast delay, all others have been fixed and improved.

Boris
Maul (RMB):
- Mauling while tethered will no longer make the animation jagged and sometimes cause him to fly away.

Gideon
- Fixed Auto Attack animation

GRIM.exe
DEFLECT.exe (RMB):
- Fixed an issue that was causing his shield to not block Countess’ Feast (R) ability.

Khaimera
- Fixed an animation issue with his Ultimate causing the suppress status not to work properly.

Muriel
Alacrity (RMB):
- Fixed an issue that was causing the ability to give decaying movement speed, instead of its intended flat amount.
Balance
Jungle
Melee Minions
- Gold increased from 28 to 35.
Raptor
- Now has 30% Physical Armour Penetration.
Items
Stealth Emblem
- Cooldown increased from 270 to 300 seconds.
- Ward duration increased from 90 to 120 seconds.
Radiant Pulse
- Ping duration increased from 6 to 10 seconds.
Warlock’s Wares
- Energy Penetration per Favor reduced from 0.5 to 0.25.
Mana Lens
- Energy Power reduced from 80 to 65.
- Favor scaling changed from 1 Energy Power per Favor to 25 Mana per Favor.
Energy Cell
- Energy Power increased from 18 to 20.
- Cost increased from 750 to 800.
Mana Matrix
- Energy Power increased from 48 to 50.
- Cost increased from 1550 to 1600.
Apocalyptic Epitome
- Health threshold increased from 30% to 40% max health.
Cursed Remnant
- Trauma duration increased from 3 to 4 seconds.
- Cost decreased from 3000 to 2900.
King’s Castle
- Dash range reduced from 1200 to 1000.
- Physical Power increased from 70 to 75.
Plasma Blade
- Physical Power increased from 40 to 50.
Keen Edge
- Physical Power increased from 30 to 31.
- Lifesteal increased from 3% to 5%.
Photosynthetic Symbiote
- Health Regen increased from 0.6 to 1.
Goblin Glue
- Acidic Ammo stacks increased from 4% to 5% Physical Armour shred.
Jar of Hearts
There are limited defensive options with Physical Power and Attack Speed items when it comes to mitigating Energy Damage, and Jar of Hearts provided a good opportunity to provide that choice. Overall cost efficiency has increased by 6%, meaning more stats are given for its price, and giving it Energy Armour should mitigate a substantial portion of incoming Energy Damage for those with lower base amounts of Energy Armour.
- Increased price from 3000 to 3200.
- Added 50 Energy Armour.
- Reduced Physical Power from 35 to 30.
- Reduced Attack Speed from 35 to 20.
- Increased Lifesteal from 4% to 5%.
Exotic Belt
- Increased price from 1700 to 1900.
- Added 25 Energy Armour.
- Physical Power increased from 19 to 25.
- Attack Speed reduced from 35 to 20.
Matter Limiter
- Faction changed from White to Blue.
Cosmic Intervention
- Price decreased from 1300 to 1100.
- Energy Armour decreased from 38 to 35.
Aspects
Clairvoyant
- Item Cooldown Reduction increased from 12% to 15%.
Queen
- Energy Power gained per 6 minion kills reduced from 1.5 to 1.
Templar
- Armour granted to nearby allies increased from 6% to 7%.
Heroes

Boris
Maul (RMB):
- Leap distance increased from 550 to 650 units.
- Percent of basic attack damage dealt per swipe while leaping increased from 75/90/105/120/135% to 90/105/120/135/150%.
Bear Necessities (E):
- Energy required to activate each canister reduced from 25 to 20.
- If 100 Energy is present at the time of activation, 20 energy is left over after use.
- Jungle buffs now grant 10 energy instead of 2.
- Pickup radius increased from 50 to 450 units.

Dekker
Ion Bomb (Q):
- Cast time reduced from 0.3125 to 0.25 seconds.
- Will now do damage to minions.
Ion Bot (E):
- Radius increased from 350 to 390.
Ion Fence (R):
- Duration increased from 3/4/5 to 4/5/6 seconds.
Ion Boosters (RMB):
- Horizontal distance traveled increased from 600 to 750 units.

Khaimera
Berserker’s Spirit (E):
- Mana cost reduced from 80/85/90/95/100 to 50/60/70/80/90.

Kwang
Judgement of the Heavens (Q):
- Energy Power scaling reduced from 60% to 30%.
- Cooldown now starts when the sword is picked up or Fury of the Heavens is used.
Power of the Heavens (E):
- Energy Power scaling reduced from 70% to 60%.
Light of the Heavens (RMB):
- (Sword out) Energy Power scaling reduced from 60% to 50%.
Fury of the Heavens (R):
- Energy Power scaling reduced from 100% to 90%.

Murdock
Static Trap (E):
- Damage increased from 50/75/100/125/150 to 90/105/120/135/150.

Sparrow
Relentless (P):
- Stack duration increased from 1 second to 2 seconds.
Arrow Shot (LMB):
- Base damage increased from 53 to 57.
- Damage per hero level increased from 3.7 to 4.
Hail of Arrows (Q):
- Damage per tick increased from 10/20/30/40/50 to 30/40/50/60/70.
- Mana cost reduced from 90/100/110/120/130 to 50/60/70/80/90.
Mark of Precision (E):
- Cooldown decreased from 18/16/14/12/10 to 12/11/10/9/8.
- Mana cost decreased from 90/100/110/120/130 to 50 at all levels.
- Strange Matter Team
