hello. its been couple years, been busy with projects. thanks for everyone who has bought the game. thanks for all the nice messages.
i started this project on unreal engine 4, then switched to unreal engine 5. on ue5 there was some problems when updating in to latest versions. i think last update is from 5.2, and that broke the project. backup files got corrupted and everything was broken. all animations backups are fine and some assets.
beginning of 2026 i started learning godot engine and text based coding. and i remembered this project.
and now when there is AI which has changed the whole coding world, i wanted to try it out. so im vibe coding with godot for now.
2 weeks ago i started to build grind: skateboarding on godot. it is early, goal is to make smooth controller for skateboarding. there is now only kickflip, heelflip and frontside crooked, grinding. more will be added.
you can try the beta branch right now. instructions here:
right click grind: skateboarding on steam library, go properties, game versions betas, add this code and download the beta branch: grindreworkgodot
there is no menu, only the gameplay. to quit from game press alt f4.
i dont know what happens with the project, will there be level editor? character customization? but i will continue to build this.
try it out :) thanks
- News and updates
- Grind: Skateboarding
- News / Current situation
Source: Steam Community (opens in a new tab)
