This is a small patch with some clean-up reported by some of you simply by playing! The Linux patch will be out soon, needs some additional testing (as always).
Also, in testing right now, there is a MacOS version as well. You could try it by switching to the 'mac_test' branch of the game. It is far from finished but you can give it a try. Please keep in mind that it might not work, it is a work in progress to port it properly.
Anyway, let's look at the patchnotes! By the way, if you like this game, please consider writing a nice review! Thank you!
CHANGED
- If you beat the game, your savegame will be deleted (sorry)
- Spells you already know will have their item names prefixed with "Known"
- It is no longer possible to deconstruct or throw red keys dropped by Champions (it will hinder progress)
- (21-1-21) Informational text in Deconstruct window now properly informs of the chance of item retrieval
- (21-1-21) Bone armor received a slight change in naming
FIXED
- Fixed a weird bug where monsters will idle indefinitely after a basic attack under specific circumstances
- Fixed soundeffect spam when holding down delete button naming your character with controller
- Fixed button sequence for item generation altar now properly clears so you can try a different code if a previous code did not allow you to collect (e.g item too strong)
- Fixed an issue with casting blinding spells on monsters and getting stuck in an endless loop trying to update their field of view and re-rendering the map
- Fixed an issue if a spell ended up in a strange situation not actually having a target
- (21-1-21) In-game achievements should now track properly
- (21-1-21) Fixed proper floor label in Champion screen title
As always, if something's up, feel free to let me know in the community or Discord. If you come across a crash, check out the topic about bug reporting to get it to me as soon as possible.
Thanks! Enjoy!
-Lance
