Ahoy, me hearties, patch 1.1.1 has now landed! This one brings even more graphics optimizations, tutorial screens for the Oculus Rift S controllers and new ways to customize your sprint controls. As customary, the patch also includes a whole bunch of bug fixes and improvements. Full changelog below:
Changelog 1.1.1
+ Graphics optimization
+ Visual improvements
+ Oculus Rift S controller images added to tutorial boards
+ Sprinting has three options now: hold / toggle / always on
+ Less ridiculous bottle physics
+ Fixed an issue in level 3 where enemies weren’t alarmed correctly
+ Fixed several cases where player could force themselves through the architecture
+ Fixed an issue where too tall a player could get stuck in a doorway
+ Fixed several issues concerning the final boss fight
+ Fixed several issues with enemies not getting stunned properly
+ Fixed an issue in level 8 where player’s previous hosts could be left hanging around
+ Fixed an issue allowing the use of certain weapons during pause
+ Fixed level 7 having wrong music intensity on level start
+ Remixed all music tracks and adjusted their volume levels accordingly
+ Other minor fixes
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