This is a really tiny patch log, though I wanted to get it out of the way as the next month comes around.
- Fixed dicks from cumming out their own balls (whoops!)
- I smartened up the serialization of photon prefabs, and accidentally broke plants from spawning fruit. This has been fixed!
- Some equipment stacks now (tail bags, bracelets, and tail collars). This might be temporary as I figure out how the equipment UI is going to work.
- Saving is finally back! It's probably a bit buggy still, though it's reusing photon's cached events. If saving is broken, then so is joining a multiplayer game! This is a big step in the game, as the saving system is entirely generic. I shouldn't have to update/touch it again and it should work up until the game is complete (as all the work goes into making sure photon can fast-forward the game's state for multiplayer).
- You can start a multiplayer game from a save. Though it might act a bit funny if the save is from a multiplayer game. Connecting players won't know to repossess their kobolds and they'll get copied as they join.
- Big audio rework, uses physmaterial to lookup sounds to play. There's hard/soft/footstep/scrape sound databases that depend on which object hits what. There's around 40 new sound effects, smash stuff together, step on stuff, ragdoll! There's going to be some tweaks on it to get it dialed in. Sex animations play far too many ragdoll sounds at the moment.
