Sorry that these patch notes were a little late! Here they are:
- Soft-body physics in the mirror work now.
- Usable system rework, pretty much anything that's usable has icons and drag-and-drop conditions for being usable.
- New fatten blendshape for Kobolds-- like, really really fat.
- Added a new craftable chem: Icecream! Requires milk and ice, makes kobolds fat (see above).
- Added subtractive blending to the decal system. Any fluid that's majorly water will actually wash decals now, rather than paint them neon blue!
- Kobolds have much broader color expression now, almost pure white and black kobolds can exist.
- Kobolds now express themselves as male or female a bit better-- with a blendshape that broaden/squares or softens/rounds. It's analogue so any kobold can have any combination.
- Added working showers, faucets, bathrooms, drawers, fridges, ovens! This will be expanded upon later for some more unique interactions!
- Fluid volume painting: You can paint kobolds by dipping them into a tub full of chems. The shower also washes them off!
- You can precisely measure and mix chems in the tub, then store the resulting fluids into a flask.
- Night-time no longer deals damage, it now instead accumulates monster shadow hands that drag you and anything left outside into darkness. Running inside quickly quells the monster! Stay safe!
