Here's the changelog of all the stuff I did in July, I tried to keep it to only interesting stuff, so I've glossed over lots of bugfixes.
This month was mainly to stabilize and polish, starting August I think I'm ready to do another broad stroke of content!
- Online Substance texture generation, this reduces build size and allows me to craft much more detailed worlds! (Though increases load times significantly.)
- Reworked penetration physics.
- Kobolds can now have randomized dick shapes (only has two for now).
- Arousal mechanics for male Kobolds, gotta shake em a bit to get them excited.
- Many graphics options were actually bugged and not changing their quality correctly (only High or Off), now all options work correctly.
- Depth of Field, Panini Projection, and Fov options were added.
- Grabbed objects now turn transparent (if able to) again.
- Now there's nipple approximation for attachables, so boob attachments work better.
- Grabbed "weapons" now aim at the cursor rather than forward. This helps a lot when multi-firing flasks.
- Input bindings are now serialized and can be changed through a text file within the game's userdata folder.
- Reworked softbody colliders and settings, they still need a bit of tweaking, but butts should jiggle more and bellies jiggle more consistently.
- Pumping, plapping, and sliding sounds for penetrators.
- Disabled dynamic resolution (should prevent some graphics cards from crashing as often).
- Kobold hue shift! Kobolds right now spawn with a random hue, in the future their hue will be restrained to Kobold species.
- Fixed a UI overlay that was breaking Reshade functionality, only useful to Reshade users but worth mentioning! (Thank you LuxIsBored!)
