New Features:
- You can now attach nozzles to fruit and use them like flasks to extract their fluids.
- Mac support! Mac users can finally play the game on their machines. All future updates will include Mac versions, though the Mac build won't have grass until some geometry shader business is figured out.
Optimizations:
- Resource based optimization for Kobolds. IK, softbody physics, and detailed collisions are only enabled for the 5 closest Kobolds. This allows for many many more Kobolds to be active simultaneously!
- Nearby physics objects are now also using this resource optimization system. Only 5 of the nearest physics objects will have interpolation or continuous hit detection enabled.
- Soft body collisions now have a limit of 5 per Kobold (25 total). Before it was unlimited and caused a cascade of calculations whenever a bunch of Kobolds got clumped up.
Tweaks:
- Eggs only need 1.2 units of fluid instead of 2 to get to the next stage.
- Melon juice metabolization now results in 3.7 units of milk split evenly between breasts instead of 1.
- Player's hand is now more centered when grabbing things.
- Strength of player's hold was softened near the center so that giant piles of Kobolds freak out less.
