- Major jiggle physics optimization, frame-rates should be much better.
- Kobolds standing up from ragdoll shouldn't cause jiggles to oscillate horribly anymore.
- Jiggle physics now respects occlusion and "blends out" at a distance of 20 meters. This should help performance significantly, though might be noticeable, especially with certain models.
- Map list in the main menu now properly adjusts its size when it gets overfilled.
- Fixed issue where fruit spawners could get owned by a peer and prevent spawning.
- News and updates
- KoboldKare
- Patch 9d0ef4a1
Source: Steam Community (opens in a new tab)
