Introduction:
Hello everyone, according to the feedback from many players, this update optimizes the existing problems in the game.
Optimization:
1. The HP of the "最终战" BOSS in the game is slightly reduced.
2. The buttons in the "主界面" and "关卡选择" interfaces in the game have added click sound effects.
3. The system resources occupied during the "最终战" in the game are optimized again.
4. In the "关卡选择" function in the game, two slots "觉醒" and "突破" are added for players to choose. The two slots of "觉醒" and "突破" are for players who have advanced the game progress to the "觉醒" and "突破" levels to quickly return to the "觉醒" and "突破" levels, so that players can more conveniently continue the previous progress when they enter the game again (players who have not advanced the progress to the "觉醒" and "突破" levels will not be able to use these two slots to obtain progress, * The progress will be reset after updating the game).
Fix:
1. Urgently fixed the bug that the upper and lower traps in the "轮回" level in the game failed to trigger correctly.
2. Urgently fixed the problem that the right side of the knife array in the "觉醒" level in the game could not cause damage correctly (the author tested it locally, but I am not sure whether it will work on the player side).
3. Fixed the problem that the number of bullet screens in the "最终战" BOSS in the game was too small when triggering skills.
Tips:
Please update the latest version of the game to experience new content.
If the player cannot update, please restart the STEAM client.
