Source: Steam Community (opens in a new tab)
General Changes
- Opening cut-scene is shorter and skip-able.
- Added the title 'Act 1' to the map screen to make it explicit the beta is currently only the first act.
- Players can now choose to not talk to characters in the truck stops.
- The thrust arrows have now been changed to try and communicate the differences between thrusts of various panels.
- We have added vendors that give you scaffolds towards the end of act 1. Scaffold allows you to have more control over your vehicle's layout.
- The colours of the buttons have changed, hopefully this makes it clearer when you have highlighted/selected them.
Bug Fixes
- Removed some more edge cases with the character controller which led to the hero floating off into the void - I hopefully have caught all these now.
Balance Changes
- The blueprint vendor has been removed in the truck stop before racing Ellen.
- On a player's first play-through only the sail will be available in the first truck stop. The solar panel/electric engine combo was always something we wanted as a 'starter panel' - but it turned out to be the hardest panel to understand. Players who picked this panel first were more likely to stop playing without completing the first leg. It is now available in vendors in other truck stops.
- Time no longer passes until you start moving when you are on the road. This allows to build without time pressure.
- Similarly Ellen waits for you to start before she starts racing.
- Ellen's acceleration changes less frequently during the race, and we reduced the number of times she throws carrots. We eventually want this to feel more like a boss fight than a race, this is an half step towards that.
- Moved the vendor in Searchlight to Chambless.
- Players were reporting that they just used the sails and nothing else. To try and reduce this happening we have decreased the sails thrust by 10% and increased the thrust of all other panels. In particular the bellows now behave more like we envisioned.
- Carrots now decrease your vehicles speed slightly when they hit you as well as increase your vehicles drag. This is the first step in a potential rethink of the carrot design - let us know what you think!
- Generally tweaked the speed of Ellen and the 'on time' schedule based on analytics from testers.