I’ve lived many lives as I’ve travelled around the Weird West. Bounty hunter, werewolf, pigman—that was a memorable one. And in every body I made the West a little better, or a little worse. As much as it’s a game about constant micro decision-making—stealth or direct assault; Molotov cocktail and oil barrel or revolver and John Woo slow-mo dive—Weird West is just as concerned with the bigger picture as other immersive sims, including Dishonored and Prey...
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Source: PC Gamer (opens in a new tab)
