If there's one feature the Solasta community has been clamouring for since the Dungeon Creator DLC dropped last year, it's multiplayer. The ability to take this DnD RPG on with a group of friends to get as close to the tabletop experience as a game has ever gotten is finally here, thanks to the Lost Valley DLC. After several hours with the multiplayer, as well as the new campaign, I can confidently say that this is Solasta at its best.
My multiplayer Lost Valley session with developers at Tactical Adventures focuses on two encounters, one of which features a new enemy type, the spritely dryads. There's nothing functionally different about the combat in co-op compared to single-player, outside of the fact that you can't make decisions for other characters. You can, however, see what they're thinking about doing, thanks to a tooltip that reveals what they're hovering over or which menu they're digging through, but the decision is always theirs.
The communication between our party was solid since we were in a voice call, but without native voice or text chat, this mystery can be far more consequential. TA are hoping to add a ping system so you can signal your intentions to other players, but without a robust in-game way to communicate, you're really just relying on trust or a third-party program like Discord. This decision was made out of necessity, community lead Emile Zhang tells us - there are so many restrictions tied to console certification that the studio had to omit the feature altogether.
RELATED LINKS:
Here's how Solasta co-op works in the DnD game's Lost Valley update
Solasta update will make it a multiplayer DnD simulator
D&D game Solasta: Crown of the Magister is 50% off right now
