Solasta: Crown of the Magister starts where any good Dungeons & Dragons campaign should: with four folks coming together over some cheap ale to discuss a proposition, one which promises to launch them on a grand quest. Banter forges a bond between them while also recounting the harrowing mishaps that befell them on their way to the tavern. It also serves as a bit of tutorial, teaching the player how to navigate menus, sneak past enemies, and use clever combat manoeuvres to even uncertain odds.
For players familiar with fifth edition D&D, this will serve as a light refresher. But for those who've never rolled a set of oddly shaped acrylic dice, the barrage of pop-ups introducing new buttons and concepts might be overwhelming. Experienced players and newbies alike may find that even though they're reading a lot of instructions, some relatively basic things remain unexplained.
The requirements for dual-wielding or the nuances of reactions come to mind. You can search for such things in the game's reference guide, which is literally just a rulebook resembling the D&D Player's Handbook. It's a dependable, if inelegant, way to fill the gaps in the tutorial.
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Solasta is a tactical RPG that uses D&D's 5.1 SRD rules, and there's a demo on Steam
