This week’s patch includes more improvements to the way the Serpent Gates function, addresses bugs, and changes the way arcane rifts function. If you force your way through a rift you no longer end up at a rift shard. Instead you end up somewhere in the Empire, where you might still hunt for rift shards…
Gameplay Changes
- The Serpent Path locations are less hazardous (as those hazards are now somewhat besides the point).
- For balance reasons sparks no longer appear on Serpent Paths.
- Removes more herbs from appearing in Imperial Lands.
- Forcing your way through an arcane rift takes you to the Empire rather than to a rift shard location (you will have to look for the rift shard yourself).
Bug Fixes
- Worlds in which Serpent Gates are missing correctly generate locations with Serpent Gates that are still present.
- Serpent Path locations leading ‘north’ are connected correctly to their target destination.
- When you travel to the ‘sky boat’ you are placed inside the boat and not outside.
- ‘Sky tulips’ can find the shifting eye once again, preventing them from shutting down unwantedly.
- Improves internal check to compare version of game and save games in order to prevent incorrect messages.
- Potential fix for arcane quests not completing when you close the rift.
