This week we continued improving the appearance and mechanics of the Empire. But we also got back in the habit of fixing bugs alongside adding content. A dozen or so bugs have been addressed in this patch as a result!
This patch is early because we are moving the patch day to Wednesdays. For the time being, Wednesdays simply fit better with our shifting schedules.
**Gameplay Changes**
- More level features change their appearance when they are inside the Empire.
- When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff).
- The guarded fortune increases imperial awareness instead of threat.
- Interaction text should indicate more clearly using color and text when you are about to steal items that belong to someone.
- Elder Nomads (and other characters with the Elder Offerings trait) can see what the benefits are for offering carvings in the respective item descriptions.
**Bug Fixes**
- Fixing issues with the presentation and resolution of the Dandelion Map quest.
- Reduces the hitbox of the map table in Haven to prevent unwanted interaction with the automatic camera.
- When retiring a character you also transfer equipped items to the new wayfarer.
- Fixes an issue with status effects such as ‘webbed’ that were sometimes more persistent than intended.
- Fixes a couple of issues that prevented older saves from loading correctly.
- Sneaking through deep snow doesn’t boost your speed.
- Adjust the flying behavior of bats (and similar creatures) so you can hit them more reliably.
- When sleeping in a comfortable location the hope restored message doesn’t appear when your hope was already fully restored.
- Offering Eclipse carvings can actually reduce imperial awareness.
- Magic users can correctly use their spell focus items even if the world was freshly generated.
- Removes the superfluous ‘learned location’ message when you just generated a new world.
