This week’s patch reduces level building times considerably! The effect should be the most dramatic on certain AMD hardware that was suffering from building times in excess of a full minute. The fix couldn’t have been done without the help of our Discord community. So a big shout out to all players who helped track this issue!
In addition, we’ve added a new low level encounter, improved the mechanics and feedback of recovery from wounded and weary, and finally got around making knowledge of legends and crafting recipes permanent again.
Gameplay Changes
- New low level encounter: Smilga Swarm.
- Increases the chance you encounter prey.
- When you continue after completing a quest time no longer passes.
- The quit button is no longer available on a quest end screen (you must either continue or return to Haven).
- The check for recovery, repairs, and resupplies is moved to when you return to the temple.
- The feedback on recovery, repairs, and resupplies is improved.
Bug Fixes
- Fixes another case of exit markers preventing you from leaving because they want to close a non-existing quest first…
- Fixes issues with the permanence of learned recipes.
- Information learned about quests and legends is correctly passed between Wayfarers.
- Information learned about quests and legends is correctly restored when you load a game.
- You can heal wounds and restore hope during the prologue by talking to the Loremaster.
- You can trade to recruit characters correctly once again.
- Tracking and hunting skills work as advertised.
- Envoys no longer act unnecessarily rude when they are supposed to be friendly.
- Catches an issue that caused some items not to stack properly.
Other Changes
- Significantly improves level building times.
- Updating the rules reference.
- Hides clan traits that are no longer applicable until they can be removed or redesigned.
