Happy Halloween! For a limited time, candy filled Jack-O'-lanterns have replaced crates!
Hey all! It's that time of year, spooky season! Enjoy the candy before it's gone!
In addition, version 0.8.1 features an update to Health Regen, buffs the strength of enemies, and reworks the gem shard items.
Since original Early Access launch, every sealer has received at-least one buff and many items have been buffed. The game is overall slightly easier than intended. To combat this, enemies are receiving a base health increase, and will get slightly stronger as each zone. Do not despair! Sealers are also receiving a massive increase to base Health Regen.
The goal of these changes are:
- Make the early game less punishing.
- Slight increase to the difficulty of the mid game to compensate for the many buffs since v0.7.
- Large increase to the difficulty of the late game to massively reduce the number of "average" runs reaching double digit zones.
- Continue to make passive items more interesting and nuanced.
I'll be keeping an eye on how these changes play out. If the game is too difficult, I'll be looking at potentially reducing the quantity of enemies, rather than reducing their stats.
General Changes
- Increased the base Heath Regen of all sealers from 1 to 5.
- Health Regen now procs every quarter of a second, but the healing rate is the same.
- Increased the base health of ALL ENEMIES by about 10-15%.
- Very slightly increased the health and damage scaling of enemies per zone.
- Reduced the base damage of Winter Spirits from 10 to 8.
- Reduced the base damage of Bone Archers from 14 to 11.
- Increased the base damage of Scorpions from 5 to 7.
- Increased the global buff duration cap from 30 seconds to 60 seconds.
Sealer Changes
Weaponsmith
- Adjusted Quickstep to improve feel.
- Fixed an oversight where Longspear was halting horizontal momentum in the air.
Item Changes
Ruby Shard
- Reduced flat Attack Damage from 20% to 10%.
- Now increases your Attack Damage by up to 100% over 8 seconds while not dealing damage.
- The bonus decays down to 0% over 2 seconds after dealing damage.
Sapphire Shard
- Reduced flat Skill Damage from 20% to 10%.
- Now increases your Skill Damage by up to 50% over 8 seconds while not dealing damage.
- The bonus decays down to 0% over 2 seconds after dealing damage.
Emerald Shard
- Reduced flat Health Regen from 20 to 5.
- Now increases your Health Regen by up to 100% over 8 seconds while not dealing damage.
- The bonus decays down to 0% over 2 seconds after dealing damage.
Bloodied Fang
- Changed healing from a flat 3 to 1% Max HP.
- (with a minimum of 3 for those Mark of Corruption runs ːsteammockingː).
An item being out-healed by base health regen felt bad. Now it scales much better.
Decorative Armor
- Reduce gold gain on armor break from 100% Armor to 20% Armor.
- Updated item compendium entry to be more descriptive.
This item was just completely busted, so yeah it's being taken down a notch.
Bugs & Misc
- Fixed minor seals "exploding" for a very long time late into runs.
- A single seal can no longer contain more than 35 enemies.
- Persistent effects no longer constantly trigger Zinet's triangle.
