Ahoy!
We’re back with another blog detailing the hotly anticipated April update’s major changes! This time we’re going over an important one for any new players out there (or just those of you who, like myself, are just bad).
Let’s take a look at the changes to the Tutorials!
Fast, Focused, Fun!
We’ve gone through each of the four tutorials countless times, and found each of them to be slower, and less useful than we’d like, so we’ve made some changes to help address this.
The first thing we did was remove anything that wasn’t in the main game to make sure that we aren’t muddying the waters with unnecessary mechanics that might confuse people when they jump into the proper experience. The chief culprit here was the pressure plates when playing the Monster tutorials, these have now been completely removed which should help smooth out the rough edges.
Next up was to balance some of the more frequent interactions to try and speed things up a little. We’ve reduced the number of hits needed to “kill” the mannequins, as well as made the barricades scattered about the place easier to destroy. You should be able to blitz straight through these now.
We’ve also added any information crucial to the current task to your mission tracker, so no more running around trying to figure out what you need to do if your attention span is as short as mine!

Aesthetics and audio
Something we thought was important for what is most people’s introduction to Monstrum 2 is the visuals for the tutorials. We’ve done a lovely sweep of all four tutorials, spit shining them until we could see our faces in the beautifully dilapidated environments. Not only that, but we’ve also added some wonderfully atmospheric music to them to really sell the fact that you’re trapped in Sparrowlock with a horrific Monster that wants nothing more than to end your life =).

Time to disembark
Thanks very much for reading! Join us next week for a look at some changes to the Malacosm, as well as a brand new system that goes by the very calming name, MONSTER RAGE.
