Ahoy!
With the April update fast approaching (6 days away!), we thought we’d put together a few blogs detailing some of the more exciting changes our team has been sailing through over the past month or so.
So let’s talk about the complete rebuild of the Power Plant shall we?
Killing the killbox
First up, we noticed that the Power Plant could be a little too easy for Monsters to corner, and decisively end the lives of Prisoners, so we’ve gone ahead and spread out the four generators a bit. Now each one has its own room to give the prisoners some space without some dreadful beastie breathing down their necks all the time.
We’ve also made sure that there are plenty of opportunities for Prisoners to stay one step away from the Monster, with many more ladders and a smaller elevator to make sure they can stay mobile for longer.
It’s not all good news for Prisoners though! We’ve also added two brand-new control rooms on the upper floor that will need to be entered in order to complete repairs on the generators. We felt that even with the larger area, Prisoners would be able to complete repairs too quickly. This way the Monster has a biting chance of a nice warm meal.

Fewer Prisoners = less power
In addition to the fully reworked layout, we’ve also decided to adjust the number of generators required depending on how many Prisoners are lucky enough to have survived long enough to reach the Power Plant. Here’s how many you’ll need:
1 Prisoner - 1 Generator
2 Prisoners - 2 Generators
3 Prisoners - 2 Generators
4 Prisoners - 3 Generators
Another large part of this rework has been to make the second stage of the game interchangeable. Sometime in the near future (not this update!) we’ll be adding in an entirely new building that will alternate with the Power Plant, meaning that the second stage will be randomised with each match, but you didn’t hear that from me…

Sea you tomorrow
And that’s your lot for today, Come back tomorrow for a little look at the new and improved tutorials!
