Hi everyone.
As promised, we released the Medieval Update. In addition to bringing a new era and the flavour that goes with it. It reshapes and brings some flavour to faith. We will review the important enhancements and the new content in this patch note.
----- Clergy and Faith updated -----
The clergy had an influence a bit loose in comparison of what it was in history. So we wanted to bring a bit more flavour to this part.
Now the clergy will have both a religious head that can be separated from the head of state and a power structure. Reform of your faith will be way more efficient if your clergy is centralized and under your control. Once you achieved that you will be able to do anything with your faith.

In addition to the structure of the clergy, religion is a set of rules and emphasis on certain aspect, craftsmanship, War, farming and others. To represent this, we add the devotions. They give bonuses in fields promoted by religion.

The devotion is the level of influence those aspects will have in the life of your people.

Some of the devotions.

The devotion to agriculture.
----- Kings, vassals and vavasours -----
The Middles Ages is an era that saw countless evolution, the creation of a new power structure, the feudalism. It will change the structure of the armies, evolving from previous "professional army" to ban and levies more quickly assemble, but less qualified.

The vassals are the main elements of feudal society. They curtail the power of your central power, but in exchange, they will protect their lands, and so yours.

The army changing in the levy, dependent on the quality of your castles and the power of your vassals.
They are unavoidable at the beginning of the Middle Ages but once the situation is stabilized you will need to curtail their influence to regain complete control of the state. In Middles Ages, your mean to control the vassal is to pay them through honorifics titles and court culture.

Nobility is the node that represents the effort to control the nobility.
Another important aspect of the Middle Ages is the mutation of the religion and the clergy position in society. The faith becomes more and more universalist in the Mediterranean Basin, and so became a, if not the major element of geopolitics.

Holy Orders and Holy wars are one of the key aspects of this geopolitical religion.
It's also in this era that most of the oldest universities were built. This building will increase a lot of your capacity to conceptualize mathematics and philosophy. Soon it will become a centre of knowledge.

University and the research will increase the scientific knowledge, small at the beginning, but will grow as huge impact in both the civil sector...

... And the military sector.
The economy of the Middle Ages was centred around corporation and the renewal of trade. It also saw the emergence of a banking system.

You will have to defend the trade roads from highwayman to keep the trade and the money flow.

Banks permit a more flexible way to handle money, expanding way more the maximum of money permitted and allow the player to go in debt.
----- Overhaul -----
New starting location: Paris, use the fertile land around the seine to develop a powerful feudal kingdom.

The ability to zoom in and out and making a group without the mouse wheel. Just activate the option in the menu.

Options are on the left side.
