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Arcade Mode Added!

Arcade Mode Added!

Arcade mode was more complicated to develop than anticipated. It required several modules to be newly created for the purpose of delivering a real "Arcade" feel, such as a dialogue module, stage flow system. And also, we had to actually develop the stories of each character, and try hard to make them interesting and strike intrigue.

ADDED FEATURES

Arcade Mode
As we just mentioned above, arcade mode is now added! Yay! Yay! Yay!

Mouse and Keyboard support added
This was a tricky one as well. We implemented the support for mouse and keyboard a way back, even before the release last year. However, there were issues with the mouse cursor not showing during certain situations, we gave up (too early maybe?). But, we like to be optimistic, and say it was for the best because there are essential modules related to the controls that we implemented later along the line that might have been more complicated to realize if the mouse and keyboard support was there.

TWEAKS

- Added Controls guide in the pause menu.
- We've listened to Mr. David Jaffe's opinion in his Stream, and now company logo is skippable.
- Due to a bug related to AI movement being effected by frame rate, we reduced the number of selectable frame rates, capped it at 90 frames per second.

BALANCE

- To balance between the different shield strength of the spaceships, capturing a human recharges the shield with a fixed amount rather than fully restore and empower the shield.

REWORKS

- CPU's AI
The AI was developed in the latest phase upon release, since it was mostly for balancing the game to make it refined. However, honestly, we didn't take care of it enough to make the AI actually "intelligent".
Since, we during development of the Arcade mode, it was obvious that the AI was horrendous, and needs a rework.
- Renamed ZillZal's Special from Sinew's of the Armada to Sinew's of the Khurdan, a result of the story crystallizing.
- P2~P4 can now control the pause menu.
- Changed the color of the Anti-Gravity nozzle and beam to be more distinguishable from the Gravity nozzle and beam.
- Reworked the main menu.
- Optimized the Shim Shim Fleet, to help with framerate when many of them appear.

BUG FIXES

- Game Pause interrupts exeunts.
- The online rooms disallow joining when full.
- Framerate effecting AI's movement speed.