Hello everybody,
as announced another small patch here. We are planning 1-2 more of these small patches before we start again with new features. Have fun playing!
Patchnotes:
- Switch to Unity 2019.3 and make the necessary adjustments.
- Further optimizations of the terrain graphics (city / nature).
- City borders could be in the air.
- Update and adjustments to pathfinding for better performance.
- Flag shader changed.
- Some buildings did not change the sub-floor during construction.
- Method added, which should prevent gaps in the terrain at its borders.
- Animation for residents changed.
- The daily speed is no longer tied to the frame rate. This should generally make the game run faster and more evenly each day.
- Fixed a bug that prevented fights and brought the game to a hold.
- A bug prevented the city wall from being upgraded for players and AI.
- Small bug fixes.
