Hello! it's been a while!
Working on this game has historically been a spare-time endeavor for the last few years, but finally development has launched into full-time mode! Not just that, but over the last four years(!) since the release of the original PokeyPoke demo, the game has improved and changed dramatically. It is about time we had a demo that reflected all of the work that has been put into the game, and celebrate it finally becoming my number one focus.

If you've played the demo in the past, I highly recommend giving this a go and feeling the massive upgrade!
Some highlights of the new demo:
Gems now talk!?
Gems contain mysterious spirits of the island's former inhabitants. They will tell you about themselves, their history and help guide you. As well as just give you a well earned pat on the back for beating their many ridiculous trials.
Game feel revamp
Countless new player animations, a revamped spear and new vfx help bring our stranded pilot-girl to life. Throwing and stabbing with the spear feels better than ever before.
Island Beautified
My artist, Inkedsplat has been hard at work making the island look prettier than ever! Beautiful new background art that completely changes the look of the whole game.
Options!
A brand new pause menu finally allows players to rebind all of their controls, change display settings and generally experience all the QOL features one would expect of a premier PC game.
And like, loads more!
Seriously, its been years. I literally can't remember everything that has changed at this point. It's a whole new game. You're just gonna have to play it.[img]
A huge thanks to the playtesters who've been helping me make this new build as stable as possible in order to bring it to you, and a shout out to the speedrunning community for all their passion and love for the game.
-Shaun & the PokeyPoke team
