Thanks everybody for playing the new demo and for all your wonderful feedback, footage, discussion, speedrun tech and gem hunting so far!
I'm taking some time off after releasing the new demo, but my destiny compelled me to create this tiny patch to fix some annoying level design issues that have been bothering me since the new release. It only took me twenty minutes so I hope I didn't break anything.
Patch Notes:
- Fixed respawn/checkpointing issue where one could get stuck in the area you collect Monty if unable to make the return jump after exiting the nearby trial statue.
- Moved a certain spike exactly two pixels to the right.
- Made "old method" for obtaining Petal easier, which is more in line with their original design.
- Added a subtle hint for a certain fake wall, this hint does not infringe on Dot/Reyna's intellectual property rights.
- Made Parting significantly easier to obtain, he was a little bit too stingy with his margin for error.
- Removed mysterious gateway to the void that was mistakenly present in Reyna's room.
I hope you all continue to enjoy the game. <3
-ShaunJS
