Dear players,
today I've shipped one small update of how zooming and shifting works:
- You can now shift diagonally not only along axes
- Now the speed depends on how close camera is to the level (closer -> slower) making it easier to navigate
- Additionally bug with shifting working incorrectly with camera rotated heavily from initial position was fixed

Now I plan to prepare a pack of fresh new levels (and free as promised), so stay tuned!
Yours,
Boris
