This update was one of those behind the scenes, playing with numbers in the code kinda updates. But boy does it change the way the game is played! Now if you sell a bunch of one type of berry, the value will continue to drop until you stop pushing that berry into the market like a madman addicted to Strooberries.
A huge theme for me in putting Gooberries together has been balance. This is yet another example of that. The virtual economy update encourages the player to grow a variety of berries. To spread their gardens out over multiple terrariums and take advantage of everything the Gooberverse has to offer.
Let's Check It Out
In Conclusion
The virtual economy was necessary to make the game feel just a little more real. Ok so you are a bot, controlling a universe of tiny terrariums in space. It's not that realistic to begin with, but that doesn't mean the economy can't mimic our everyday lives. It just makes sense that when you sell too much of one berry, the value will drop. And vice versa when a berry hasn't been sold in a while...it's value will skyrocket upward.
