This week I decided to take the time to look back at the game and work on polishing up some existing systems. Breathing a little more life into the world. My proudest accomplishment was adding a random and reactive cloud system to the environments.
Let Me Show You How
What Else?
Besides those fat and fluffy clouds I also made the creatures of the Gooberverse a little more reactive to their environment. Now when the day turns into night, your cute little Goobers are gonna need some sleep. See if you can catch one nappin.
When you feed a sleeping Goober, it will ignore it. You'll have to wait till morning to fill their bellies. However, a wild Goober can still be popped into a diamond in the night. To me it makes the world a little more dynamic. Makes things feel a little more brought to life.
Other Little Things
In addition to the clouds, and the sleeping Goobers. I also made a couple other tweaks. The character jump feels a lot better. The glass in the game now reacts to whatever color the sky is and doesn't stand out like a sore thumb. Even the icons and helpful popups got a little love this time around.
In Conclusion
This week was chalk full of polish and what a week it was. One of my favorite things to do is look back at the existing systems and spend a little time giving them a little more life. I am creating a universe on your desktop after all. It's gotta feel like one!
