- Fixed Bandit Sorcerer doesn't hold staff properly
- Fixed NPCs occasionally die for no reason
- Increased difficulty of tier1 skeletons by increasing movement / attack range
- Fixed NPCs able to walk through dungeon invisible wall
- Prevented player from getting pushed on top of groups of enemies most of the time
- Added more objects that stop player from moving forward
- Increased size of broken sword hit box
- Improved leaping attack to hit enemies more often
- Increased size of wall weapon hit boxes for player
- Added animal damage hit FX
- Added Input Customization
- Fixed Melee NPCs spawning with staffs and behaving like Mages
- Fixed various spell SFX are not affected by volume
- Fixed rolling in the wrong direction when there is no input
Source: Steam Community (opens in a new tab)
