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Frostal Moon (v6)

Hey restless. :]

A new game mode has been added called the Blood Moon Trials. It includes a variety of short but difficult challenges, such as defeating a boss or obstacle course without getting hit, making your way through weird realms, or other oddities like pumping your balloon an awful lot. The game mode is unlocked once you beat the Lexicanium Hunt and Restless Adventures, and there's 3 new achievements for beating off those trials.

A new chilly region has also been added called the Frostal Fields. It includes 3 new iced out enemies and a few new hazards to contend with. There's always a random chance of you stumbling into it during a Hunt or Adventure so stay frosty.

Also...

// minor bits & bobs
- Clashful Cards: 4 new cards: Wordbearer, Hailstone Whirl, Freeze Flake, Abominable Frost
- Single Player Gamepad Input: At game start it now auto-detects a plugged in gamepad if the default input isn't plugged in (so if it was set to xbox but you only have a playstation pad plugged in then it will auto-set it to playstation).
- Button Icons: During the Tutorial the dialogue will attempt to auto-detect your input and set the appropriate button icons (either keyboard, xbox or playstation).
- Soul Survivor: Added Freeze Flake enemy. Using Pro-HUD now shows the current wave.
- Rocketeer Pack: Using the jetpack whilst holding a ledge/ladder will now let go of the ledge/ladder.
- Orbital Shuriken: Now gets a damage boost if you also have Envenomed Blades.
- Crow Caltrops: Now get thrown a bit further if you're aiming upwards.
- Haunted Lantern (Restless Burials): Can now be attacked as it's falling (to explode it before it hits the ground).
- Boo Graver (+purple variant): They now move twice as fast if they're offscreen when stalking you and their firing arc has been widened.
- Skeleton: Must now be fully within the camera view to throw bones (previously he could be below the camera and still throw).
- Pact room: Items have a random durability bonus/penalty between -50% to +50%.
- Fairy Fountain: Added item paging to the bestow item menu.
- Changed the map making code to improve general level performance a smidge.

// bug fixes
- Mouse Aim: Left click wasn't working in menus.
- Title Screen - Skin Customiser: The player sprite viewer wasn't initially updating the hat/skin when opening.
- Clan Alchemistro: The player sprite's head when looking forward/back wasn't fully affected by skin colour changes.
- Fallen Sanctum: The floating blocks were not appearing on your map.
- Lexicanium Hunt - Boss: The imprisoned child was sometimes changing clan between phases and once freed it wrongly used the player variables for its appearance (e.g. skin, hat, jetpack).
- Abysm Challenges: If you won the game mode then it was sending you to the normal leaderboard instead of the Challenge one.
- Soul Survivor: Using Pro-HUD the score font wasn't correctly set.
- Fairy Fountain: Visually used the wrong area theme if you went to it from the Manky Burrow.
- Shop room: Bomb pickups weren't being affected by clan value modifiers (e.g. Shinobi should get x2 bombs). You could mattock the walls without it angering the shopkeepers.
- Orbital Shuriken and Runic Orbital clan items weren't hurting hanging bats.
- Runic Mineraliser clan item wasn't working in the Perditions Path and Blaspheme Librarium.
- Rocketeer Pack: The dark blue wasn't been affected by skin colour changes.
- In the Adventure's end win plummet scene, the Shinobi and Miner character's head had a thick black outline.
- Status Screen: Item paging always showed down arrow even if you were already on the max page.

Enjoy! And since this will be the last update of the year, Merry Christmas and happy new year! :]