Efficency & polish update!
With this pretty hefty update the Engine level stuff is all done, also almost all the planned triggers have been added along with other improvements to a lot of stuff.
Also, We have a main theme now! Yay!
Anyway, here's what changed:
- Added an option to set the AI difficulty in the gameplay options.
- Added sound for dialogue triggers.
- Major trigger performance improvements.
- Greatly expanded active trigger capabilities by implementig a sort of "Permission" System and a Reset system.
- Greatly increased the possible amount of triggers in a map, they are now based on a draw budget.
- Added Armor, weapon and Stalagmite props.
- Added 2 new types to the AI: Aggressive (2) and Defensive (3).
- If set on Normal or Hard, the AI will now contextually use unit and hero abilities.
- Made the AI smarter. It will now for example conduct naval invasions and build farms when it can't find any Berry bushes.
- War rafts can now explode.
- Added resource set trigger.
- Added resource add trigger.
- Added resource sub trigger.
- Added unit set stats trigger.
- Added unit add stats trigger.
- Added unit sub stats trigger.
- Added end of level trigger.
- Added parallax effect to main menu.
- Berry bushes can now spawn on the main menu.
- Added main theme.
- Improved the sound quality of all the songs.
- Added a new cursor sprite.
- Minor perfomance improvements.
- The Editor menu now shows unit IDs [(unit_id)].
- Added a Randomize grass option to the Editor.
- Fixed map loading issues.
- Bugfixes
Have fun!
