Hi, Adorers!
To improve even more the Permanent Progression update, we created a new trait system where you can choose how to build the "Trait Tree" of your creature.
Every time that your creature gains a new trait point, you can upgrade a trait or choose a new one between two random traits(if you have a trait slot available).
Featured
- New Trait Tree System
- 8 New Traits! (Total of 18 now)
- Armored: This creature gains armor when blessed by a Draknar statue.
- Lone: If this creature is the only one summoned it deals more damage.
- Healer: Every time this creature finishes a target there is a chance of generating a healing orb.
- Evasive: The creature has a chance of evading the attack.
- Tireless: Increases the creature's damage while in critical health.
- Tenacious: The creature receives less damage while in critical health.
- Reflector: The creature returns part of the received damage.
- Sharp: Increases the creature's damage against armor.

Game Changes
- Now when the trait Blessed is activated, the icon of the trait appears on top of the creature's health bar.
- Removed Curses
- Now that we removed the Curse System, the Shrine only Heals the creature.
- New visuals for Damage/Critical/Miss indicator.
- Added 5 Shrine slots to save more creatures.
Balances
- Increased the chance of dropping Healing Potion(player) and Healing Fruit(creature) and decreased the chance of dropping Keys.
- Healing Fruit price decreased from 30 to 20.
- Baldin (Shopkeeper) will appear on level 2/3/4/5/6.
- Critical Health threshold decreased from 25% to 20% of the max health.
- Decreased the number of creatures that spawn in higher levels of the run.
- Added one more Chest drop per run.
- Increased the interval between attacks of ranged creatures(AI).
- The projectile of Obyx now has an indicator if it is going to create the vacuum effect (Creature Special).
- Removed Armor from Fouboo(AI).
- Gryin: If the creature has a synergy to spawn an extra projectile, it will spawn behind the creature.
- The first 4 Shrine Slots to save creatures now cost 1 Fragment, the other 5 slots cost 5 Fragments each.
- Increased by 1 the number of areas in the map level 5 and 6.
Bug Fixes
- Fixed: duplicated unlocked slots in the Shrine (this could lead to creatures disappearing).
- Fixed: Moosh dealing very small damage to bosses.
- Fixed: Legendary creatures spawning in chests.
- Fixed: Zella's Healing Orb not working correctly on bosses.
- Fixed: Legendary Creatures' health not scaling.
You can follow the development more closely at our discord server: Cadabra Discord.
Also, feel free to talk directly to the devs and send us any suggestions or critiques.
Have fun!
