Hi, Adorers!
We really pay attention to every feedback that everyone gives. Sometimes we can't answer all the messages because our team is very small. But we read all of them!
Since our Early Acess launch, Adore has been receiving more than 91% POSITIVE REVIEWS! That's amazing. It's our first game, a game that we put so much love on and it's being well received. We really thank you for that!
Among the negative reviews, there are a lot of good points that we agree and we'll work on.
But here and there, it kept popping reviews telling that the game "feels clunky".
It was really hard to find out what that means to fix it. We asked the players and even they did not know what to say exactly.
Here are some quotes of reviews/feedback that we received.
"Adore just felt clunky for me. I liked the idea of fighting with just abilities..."
"The concept is great, but the summon time feels slow..."
But after lots of effort trying to find this "clunky feel", we realized it was about the Summoning Action being canceled if you do not hold the button for 0.15s(summoning time):
Seams small, but it was a big change for the game.
We reworked, from the ground, how summoning works and it should feel much more fluid and responsive now!
Hope this small(but big) change, makes Adore even better.
Thank you for all the feedback.
Have fun!
